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Cake day: July 12th, 2023

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  • I think I get it and kind of share a similar belief. Most people are “good,” although I’d use a less morally relative term to describe it: Pro-social. People tend to behave in a way that works well with others. This makes sense if you think about it without getting caught up in all the “humans bad” philosopher stuff. One of our defining features as a species is our ability to work together. We form communities, developed languages to communicate, cultural norms and laws to create agreed upon guides on how we behave towards each other, etc. We wouldn’t have gotten this far if we were always stabbing each other in the backs.

    At the same time, there are some unfortunate behaviors and phenomenon that emerge out of these dynamics. In group/out group thinking, an unwillingness to change things if it means causing disunity with the community, etc. And while I think most people are good, there are different people with different personalities, and clearly we have at least some psychopaths who are willing to exploit peoples’ natures for their own gain. Also, circumstances can create constraints on how people behave. If you can’t afford to be altruistic, you might end up acting in a selfish way, although even then that’s not always the case.

    The fact that you can look out into the world and feel bad about all the people who are getting hurt, even if you aren’t personally affected, should already tell you that there is this “ goodness” to most of humanity. Otherwise a) you wouldn’t care and b) all those bad people would deserve it anyway. So that is the hope that keeps me from full on nihilism. Unfortunately I also think that there are a lot of other factors in place which make it increasingly unlikely that we’ll be able to organize enough to survive. Wealth disparities and technological asymmetry allows those handful of psychos to wield a lot of power and it’s getting harder and harder to fight back against that.

    So yeah, I don’t think “people are doomed even if most of them have good intentions” is that contradictory of a view to hold.



  • Ah. I didn’t know they said that. It’s definitely shitty to go back on that promise. Although in a vacuum, I think this is the kind of non-cosmetic content that’s somewhat acceptable to me as paid DLC. It’s not a competitive game and assuming the class is balanced, it’s just adding content that gives more variety. I’ve been fine with paid DLC in other big games as long as it’s a worthwhile amount of content for the price and it’s sold in a straightforward way without any funny business. Given that this game has online co-op, I think it makes sense that they’re gonna keep the content expansion free so it doesn’t divide people who would want to play together (also I guess there is trading, but I’m a CoF player so…) and then this is something that mostly just affects someone’s individual experience. Like if you were going to be happy enough to keep playing the game with existing classes, then this doesn’t really affect you.

    So in principle I’m ok with this… but like I said, the bigger issue is them going back on their word.



  • Personally I enjoyed Nier Automata’s story, but I think that’s mostly because I enjoy camp/anime trash. I can definitely see why it wouldn’t be appealing if you went in looking for a more well put together story. That said, I don’t really remember the gameplay well enough to have an opinion on it.

    To the point about being more granular with the difficulty settings: I’d definitely like that if it were done well. There are some types of gameplay I really enjoy and some which I don’t and depending on how intrusive the parts I don’t like are, I either put up with it or it’s enough to make me abandon the game. For me, while I like games that make me think and make decisions like RPGs, card games, strategy games, etc, I get really overwhelmed by too much complexity. I like games which enable me to make deep decisions using relatively simple interactions. So there are almost certainly some games I’d play if I could flip a switch that hid/automated all of the stuff like making complicated character builds and just let me do the parts I like. The game that actually prompted this thread was Expedition 33. I really wanted to play it because of all the good reviews it got and I enjoyed the combat, story, setting, etc. But I just got exhausted by having to mess around with the character builds. I supose I could have just looked up some builds online and who knows? Maybe I’ll go back to it some day and do that, but it would have been nice if there were a difficulty option that just said “Choose my skills/passives.” That way I could still engage with the combat at a level that was challenging for me without getting overwhelmed by the build stuff.





  • It’s impressive how much the show can mix up its art style and level of detail. Lower res for the anime bits. Super high detail/realistic lighting for the camera bits, etc.

    It’s been interesting getting to see more of Marin’s life/friend group and how they look in on their relationship. There’s that contrast between Gojo’s fears of how people judge his interests with how relatively reasonable everyone has been. It feels like that girl from his childhood was the anomaly, although it could also be that it was more common and most people just grew out of it after a certain point. That was kind of my school experience. By sometime in late high school the people who used to be bullies just kind of stopped. We didn’t suddenly become friends, but they didn’t go out of their way to cause problems for me either.

    It makes me wonder if that girl is going to show up again for some character arc that reckons with their past or if that’s just not something the show wants to tackle now that it’s settled into a groove.



  • Personally I think they’re still playing catchup from their launch commitments, but what’s been added so far has been pretty good. Season 2 expanded out the endgame content and crafting loop by a lot. This season looks a bit tamer in the grand scheme of things. A relatively smaller endgame content system with some new loot. Some class reworks. A new chapter in a still unfinished campaign.

    Tech-wise I haven’t really had problems with it after the first few days of s2’s launch, but new patches always come with new bugs, so I’d expect some instability at s3 launch.

    Also like others said, they got bought out so………………. Yeah… we’ll see what happens with that.



  • It’s really hard for me to separate my nostalgia for older games with what I’d think about them now. There are some games I’ve played a LOT but haven’t touched in years for one reason or another.

    Some pre-Steam games would be things like Halo 3, World of Warcraft, Runescape, and few Pokemon games.

    On Steam my most played game BY FAR is DoTA 2 at ~2100 hours. I loved that game and I still think it’s really well designed… I just haven’t played it in years because it makes me too mad to play with randos and it’s impossible to get 5 friends who play DoTA online at the same time anymore.

    If I was going to pick a top 3 outside of those nostalgic outliers, maybe:

    • Slay The Spire
    • Dark Souls
    • Deep Rock Galactic


  • First I can think of is the end of K-On! I watched the show for the first time in my senior year of college, so that feeling of having to go away from the friends I had made in my time there was pretty significant.

    Some random others off the top of my head:

    Frieren for kind of the same reason.

    Violet Evergarden, especially the episode about the mom writing to her daughter.

    Grave of the Fireflies.

    Probably some others I’m forgetting.