• Sombyr@lemmy.zip
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    1 year ago

    Mabinogi.

    Not many people have played it I’m sure, but imagine this:
    You’ve just downloaded a new free MMO. You figure it’s gonna be super pay to win, but it’s free so why not give it a shot anyway.
    For the first few minutes, after you stop being confused by the UI, you start to take everything in. There are no classes, you can do whatever you want. Want to be a mage AND a warrior? Totally doable. Want to be a bard playing in the town square for tips? Thanks to the robust music system, you can. In fact, you’re having trouble finding anything you can’t do.
    A few months later, things are progressing nicely. You’ve mastered every skill, played thousands of songs by now, got some pretty good gear, and you haven’t encountered even a hint of the p2w you expected. Life is great. However, you’re going to need a bit of a gear upgrade before tackling this next dungeon. You check how much it’ll cost you. 300 million.
    You’ve never even seen more than 50 million in one place before. Nevertheless, you figure with hard work, you can achieve it. After a month, you’ve gathered about 100 mil by exploiting market bubbles to sell anything valuable as fast as possible and in as large of quantities as possible. It’s still not enough though. The cash shop begins to beckon you. You could pay a little real money to buy a cash shop item, and sell it for gold.
    But you realize that in order to get the 200 mil you need, you’d need to spend over 100 dollars. You rationalize to yourself that hey, the p2w isn’t that bad if it’s easier to make the gold in game than it is to make the real money to buy it. You continue on your quest, but you run into an issue. There just aren’t any more bubbles to exploit. You’ve crashed the market in your quest to obtain all the gold you need without spending a penny. You cave, and buy just a couple cash shop items to sell and make up the difference. You get your shiny new equipment. You feel powerful. It’s such a huge upgrade it’s almost ridiculous. You feel like 20$ was worth it to have this much fun. Out of curiosity, you check to see how much your next upgrade will cost.

    2 billion. It’s too late. You’re addicted. Sunk cost fallacy has kicked in. You’ve already invested in your character, and that next upgrade is gonna cost you 2000$.
    You can’t quit. You’ve tried. There’s just no game like this anywhere else. You will spend that money eventually, no matter how hard you try to avoid it.

    This is my story. I’m aiming to get that gold without spending a penny. It’s been months. I’m half a percent if the way there. It’s not gonna happen. Every day I have to pull myself away from that cash shop. It would be so easy, but so irresponsible.
    But one day I will spend that money. The game is insidious like that. The only way to avoid it is to either not play the game in the first place or not give a shit about progressing. I am in neither camp.

    Genuinely, I love the game, but every day I pray it gets shut down before I have the chance to pay in that much money. It’s so hard to stop myself.

    • ikidd@lemmy.world
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      1 year ago

      Dude. Uninstall it, walk away, get a hobby with that $2000. Something you always wanted to do that’s on your bucket list. There’s no way playing a P2W game was on your bucket list.

      Buy a guitar, take some lessons. That would be way more fulfilling than playing something in a virtual town square for imaginary tips.

      • PieMePlenty@lemmy.world
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        1 year ago

        Or… you know… spend the 2k on the hobby you already have. Fuck it. Might as well dig a deeper hole.

      • Sombyr@lemmy.zip
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        1 year ago

        I know you’re joking, or at least half joking, but I literally am getting help for this. I have psychiatric appointments constantly to deal with how easily I get addicted to things and occasionally try meds to try to improve my impulse control.

        I haven’t quit the game because my psychiatrist and the few therapists I’ve gone through feel the game’s actually been a net positive on my life, and the real problem is my impulse control. If I wasn’t drooling over a 2000$ staff I’d be buying 2000$ worth of 40k minis that I’ll never actually get around to putting together and painting. That actually already happened a little bit during a brief period where I quit the game, and I did indeed buy a bunch of 40k shit I still haven’t assembled.

        • jroid8@lemmy.worldOP
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          1 year ago

          I’m relived to hear that you actually got the help you deserved because I was serious. I know how awful it feels to not be in control of yourself or your motivations and I don’t want anyone to experience it

        • TwilightVulpine@lemmy.world
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          1 year ago

          It’s a serious issue how many games now are deliberately designed with compulsion conditioning tactics to get people playing and spending not out of legitimate interest but out of a manufactured “need”.

          I heard stories of people who had to drop their favorite franchises, like sports ones, because they started to resort to that, and they knew they’d be too susceptible to keep playing without giving in.

    • Lowlee Kun@feddit.de
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      1 year ago

      I mean you already show impulse control. Just keep that energy up. If you one day cave in try again to not spend more money for as long as you manage.

      I am collecting anime figurines.

      Send help

    • I Cast Fist@programming.dev
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      1 year ago

      2 billion. It’s too late. You’re addicted. Sunk cost fallacy has kicked in.

      I think the Sunk cost kicked in by the time you chose to spend money to get those 200 mil, since you were “already a third of the way” and “worked so hard already”

    • lad@programming.dev
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      1 year ago

      I’ve played a different one and resisted spending cash. One day I felt depression getting worse over my addiction to that game and had given all of my accounts to other players and uninstalled everything. It felt kinda bad for a week or two but then got better. I’d say you still can win that

    • Nephalis@discuss.tchncs.de
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      1 year ago

      Wtf… The review gets a whole other dimension with this knowledge… It’s more the “help me” of an addicted now…

        • Nephalis@discuss.tchncs.de
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          1 year ago

          Yeah, like DNU said, something more grindy. Or something difficult. So more like PoE where you can play thousands of hours without seeing everything or knowing everything. Or like Black Desert Online with its afk mechanics. Or a game with a lot rng like dwarf fortress or rimworld.

          Or speedrunning stuff. But some kind of idle… 😅 indeed unexpected.

          Well maybe it is because said games are my timesinks… Even though I haven’t played any game as long as he/she did.

  • Epicmulch@lemm.ee
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    1 year ago

    Starfield. People played for 700 hours then wrote a bad review then play for another 300 hours . Bro if you put 1000 hours into a game there was obviously something you liked about it.

    • beefcat@lemmy.world
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      1 year ago

      It’s a great example. Starfield (like other BGS games) does a lot of things well that few other games do at all. So it’s frustrating when they put out a game that is pretty mediocre outside those few strengths, and also your only real option for scratching those particular itches.

    • Encrypt-Keeper@lemmy.world
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      1 year ago

      I’m not sure many of those people exist. Most of the bad reviews I would imagine came from people that put 1-10 hours into it.

      • SquirtleHermit@lemmy.world
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        1 year ago

        Your comment got me curious, so I did some digging. Unfortunately Steam caps out filtering reviews at “above 100”, so I couldn’t find a way to get data on the difference between 100-200 hour players vs 500-1000 hour players for example. But I broke it down by 0-24 hours, 25-49 hours, 50-99 hours, and 100+ hours to see the results.

        Unsurprisingly, folks who played it for less than 25 hours liked it the least, with an average of 50% positive reviews. This is also the largest sample size by far, accounting for 51,686 of the roughly 140,000 reviews.

        More surprisingly however, the next three data sets (25-49, 50-99, and 100+), order themselves naturally from “most positive sentiment to least”. Essentially, the longer you play it after 25 hours, the more likely you are to rate it negatively.

        Breaking it down:

        0-24 hours: 50% positive reviews out of 51,686 players.

        25-49 hours: 69% positive reviews out of 34.644 players

        50-99 hours: 64% positive reviews out of 30,775 players

        100+ hours: 61% positive reviews out of 22,800 players.

        Oh, and because I just reread your comment, I checked out the 1-10 hour players as well, and your guess there was accurate. 40% positive reviews out of the 27,316 players in that range.

        And given that there were more negative reviews in the 0-24 hour range than reviews from people who even played it for more than 100 hours, I would say you were mostly right about the guess that players who played it for a very extensive time and reviewed it negatively were a minority. Even if that minority was made up of about 8,900 reviews, or roughly 6.3%.

        While this is far from a “definitive scientific test”, the data on Steam seems to indicate that among people who liked the game enough to put significant time into it, the more they played, the less likely they were to rate it positively.

    • puchaczyk@lemmy.blahaj.zone
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      1 year ago

      To be fair, starfield could be simply addicting, and addicting doesn’t mean a player can’t find the game underwhelming. I spent a lot of time on cookie clicker and in retrospective it was boring, but I kept playing because the numbers were going up. What saved me was clearing my browser’s cookies (lol) and loosing my progress.

        • FeelzGoodMan420@eviltoast.org
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          1 year ago

          I haven’t played since before the update. It’s cool? I was worried it would take away from the main fun of the game. Is this not the case?

          • 9bananas@lemmy.world
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            1 year ago

            i don’t think so, but you can either entirely disable it, or make them passive, or tune it to your liking; there’s tons of customizability in the difficulty!

            it’s honestly some pretty smart design in how they handled it! you should give it a try, see if you like it!

            one little beginners tip that’s kinda important: they always choose the shortest path to your base (so pretty much any structure you build) and they attack based on your power consumption! (there’s a little widget that tells you when a wave is coming)

      • Ann Archy@lemmy.world
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        1 year ago

        I tried to like it. There’s this… sucky element about it. Can’t put my finger on it…

    • sleepmode@lemmy.world
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      1 year ago

      Every time I go to try it. “Tf do all these words mean?” I have no idea what is going on. I need to sit down with a guide or something. But got distracted by ESO and was able to dive in immediately so I guess it’ll be 20 years before I repeat the process.

      • TwilightVulpine@lemmy.world
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        1 year ago

        There’s a steep learning curve as far as the basics go, but once you level up a frame, a couple decent weapons and some basic Mods (stat-up accessories), it might get you for good. I played if for years and it was pretty fun.

        One of the big stumbling blocks is that level up by itself doesn’t do anything but open up slots for Mods, it doesn’t increase your stats. You need good mods and to rank them up to actually get stronger.

      • Arthur_Leywin@lemmy.world
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        1 year ago

        Their tutorials are subpar for the content they give. It’s not your fault and ever newcomer or even returning player struggles so if you try again and fail then that’s not on you.

    • CluelessDude@lemmy.zip
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      1 year ago

      I was just checking if anyone had typed this because I was going to, after a couple of months in hiatus I’m hooked on it again.

  • CandyPants@lemmy.ml
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    1 year ago

    Escape from Tarkov… Fucking hate that game!! I’ll be on tonight 7pm central if anyone wants to team up.

    • Steamymoomilk@sh.itjust.works
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      1 year ago

      Is the time really lost if you got a ballin new mount and ledendary weapons and have perfected your spe- yeah i should go touch grass :/

      • dubyakay@lemmy.ca
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        1 year ago

        The day I quit that shit, such a huge burden lifted off my shoulders. I felt the same with Ragnarok Online before that and a stupid gacha a couple years after WoW. But nothing was as strong as the WoW quitting experience. No more chasing that rare spawn. No more soloing the old raids weekly on multiple characters in an attempt to get that 1% drop mount or a missing transmog piece. No more dailies. No more arena/bg capping. No more stupid farm. No more relisting AH items every hour to undercut competition during sleep hours. No more gearing Alts so they can join main raids in case one is needed.

        The only thing I miss is the gruesome rigor in our attempts to get realm first on an insignificant, casual pvp server, just to stay in top1000. 5/7 raid nights. 6PM to drop dead. But lots of booze and banter on TS. Fun times.

  • asudox@lemmy.world
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    1 year ago

    DDLC.

    ddlc ending spoiler

    The 3750 hours were spent on the last part of DDLC talking to Monika

  • ParsnipWitch@feddit.de
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    1 year ago

    RuneScape, Ark, … DOTA2 (especially with that cry for help).

    Some people get lost for thousands of hours in grand-strategy games like Europa Universalis. Or MMOs like Eve Online.

    But feeling like the game consumed you is grinder and MOBA territory.