• MudMan@kbin.social
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    2 years ago

    I said this on Masto, but this tells me nothing as written. You can get the first game to run like that, too.

    The thing is, if it runs that way on an empty map and degrades the same way the first one did, I can’t see it not crashing on a full endgame map. So… how does it run on endgame? Or is this endgame and it runs fine at first? Guessing no, since the devs themselves said this was a problem. And, well, I’ve seen footage from streamers and it certainly chugs on small maps, too.

    • Rentlar@lemmy.ca
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      2 years ago

      Might be good to have a watch of City Planner Play’s Benchmarking video

      To answer your main Q from this, apparently the biggest performance dropoff is going from no pop to 10k, scaling up to 100k isn’t nearly the same dropoff.

      Even with a beefy setup on high settings, CPP suggests turning off many of the post-processing effects and definitely disable VSync. Lastly 4K is out of the question for most cards, barely playable for top end enthusiast cards, Most will be limited to 1080p for a usable experience.

      The good news from this video is that for anything above a 970 it is possible to get to late game, as long as you stick to 1080p low-med settings on any card with less than 8GB VRAM.

      • MudMan@kbin.social
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        2 years ago

        Hm. So it scales with VRAM and GPU, not CPU? Interesting.

        That’s less concerning than people had made it out to be, at least for a game of this genre. It still doesn’t sound particularly pleasant to play, but hey, less of a dealbreaker.

        • Rentlar@lemmy.ca
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          2 years ago

          So it scales with VRAM and GPU not, CPU?

          Precisely. Not to sound too much like a shill because full disclosure I bought and I’m very excited for C:S2, but I find some of the concern is overblown. Yes the performance is a MAJOR problem, but the game is feature complete and optimization is ongoing, with significant improvements to arrive by console release.

          • MudMan@kbin.social
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            2 years ago

            Yeah, it seems weird because you’d think all the simulation load would be in the background and they could scale the visuals. Since it seems like there’s a high base cost for them I assume it’s possible to make that run at least a bit better at some point.

            The console release target is a bit of a question mark, though. You’d think they have just weaker GPUs and they’ll need to optimize to fit, but they can also target lower resolutions and do other stuff there. Plus if there’s an I/O issue in there, there’s a reliable spec for SSDs on those, so who knows.

            • MudMan@kbin.social
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              2 years ago

              Alright, so I got the game and it a) actually has a fantastic options menu with a ton of granularity, and b) it has some really dumb, wasteful settings flagged as “high” with no “ultra” preset.

              I went from launching into a default in the 30s for the default map to toning down their nuts global illumination, volumetric clouds and transparent reflections for a neat 100+ fps. And then I cranked it back up a bit to be hovering around 90. I’m sure I’ll have to tweak more when I get deeper into the game, but yeah, no, this is gonna be playable.

              For the record, I think setting up decent defaults and settings should be a thing in PC games. Tuning the game shouldn’t be the first thing you have to do. But whether it’s thanks to last minute patches or people overreacting to the announcements I think this was a bit overblown. I’ll report back if that proves not to be the case as I get deeper in.

        • Scrubbles@poptalk.scrubbles.tech
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          2 years ago

          People just think that all new games should be able to run at 60fps on ultra settings on 4 year old hardware or it isn’t “optimized”. If it runs fine, I’m happy ,even if it needs to be on “high” settings until hardware catches up a bit.

  • MrNesser@lemmy.world
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    2 years ago

    Yeah ill be waiting for optimization before buying.

    This is going to hurt them short term especially during launch.

    • Lesrid@lemm.ee
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      2 years ago

      I was waiting for bikes, now I’ll be waiting for this as well.

      • kattenluik@feddit.nl
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        2 years ago

        I was incredibly excited for this game because I thought it’d be an actual city simulator this time, but it’s just another American-road-based traffic simulator.

  • BradleyUffner@lemmy.world
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    2 years ago

    Not that I don’t believe them, but it’s odd that none of the videos from YouTubers with early access have shown that kind of performance. It makes me wonder if they are trying to set lower expectations for some reason.

    • bionicjoey@lemmy.ca
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      2 years ago

      I suspect 4K is the biggest killer. Most YouTubers aren’t playing at that resolution.

    • arudesalad@sh.itjust.works
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      2 years ago

      It’s not going to be worse than KSP2. KSP2 launched with game breaking bugs and all of the new features missing (and some of the old ones) as well as bad performance on ALL graphic settings no matter the specs. CS2 has features that differ it from the first game and the performance issues (allegedly) can be fixed by turning settings down (unlike KSP2). Both games launched (or will launch) without modding support which is really bad for both games.

      • Chainweasel@lemmy.world
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        2 years ago

        I meant specifically the frame rate, not necessarily the game as a whole. I should have been more specific. I do agree with the points on KSP2 though

  • Not_mikey@lemmy.world
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    2 years ago

    If you can’t actually play it with the new graphics what’s it’s advantage over original cities skylines?

    • Cait@feddit.de
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      2 years ago

      There is actually a LOT more little things, that make the game very different. Besides who in the right mind would buy a 70 buck sequel with Just better grafics?

    • shrippen@feddit.de
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      2 years ago

      Just have a look at the dev diaries. For me personally its the overhaul of pretty much all simulation engines (traffic, weather, water, wind, people etc.) and that they solved (apparently) the single thread problem of their traffic simulation. For me CS1 was bottlenecked when the cities became to big and the traffic could only be simulated on one core. There is a limit to that. But my cpu was otherwise idle. I have hope that this is now solved. Plus there is apparently no agent limit anymore. So a town of 500000 could in theory simulate all people individually, CS1 couldn’t.

    • Scrubbles@poptalk.scrubbles.tech
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      2 years ago

      I have never in my 20 years of gaming not had to make some sacrifices even with new hardware. The only time I can max out all sliders is when a game is already 5 or more years old.

      • orbitz@lemmy.ca
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        2 years ago

        Yup even if you get top of the line everything PC games usually aren’t meant to be maxed out settings at launch. A high resolution really takes a toll on the hardware too. Of course not every game is like this but for the most part they don’t want the games to look outdated after two years. It’s always fun revisiting games after a PC upgrade because of this. Though since even the devs or publisher said that they didn’t hit performance targets this is noticably worse performance, least from all the articles I’ve seen. I enjoyed the first city skylines except the traffic so am looking forward to buying when it gets optimized.

        • TanakaAsuka@sh.itjust.works
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          2 years ago

          The original cities skylines had atrocious performance after a certain city size as well, especially on hardware available at launch. Hopefully they can deliver on better performance over the next few months, I expect it to improve before they do their console release.

        • Scrubbles@poptalk.scrubbles.tech
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          2 years ago

          This is a good take. If I can play, maybe high settings, on my 1440p monitor I’ll be happy. I don’t need ultra day one. I’m excited for a refreshed city builder, I have hundreds of hours in the first one and I’m excited to see the improvements.

    • Miclux@lemmings.world
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      2 years ago

      You should read the source article. And why shouldnt it be a problem when they ship a game with “improved” graphics when you can’t run them?!

  • thatsage@lemmy.world
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    2 years ago

    Must say a game like this is the perfect use case for dlss3 since rendering latency isn’t important