Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

  • MagicShel@lemmy.zip
    link
    fedilink
    English
    arrow-up
    2
    ·
    4 months ago

    It’s also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods.

    An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you?

    Exalted isn’t a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others it’s a thirty second aside on the way to fight timeless terrors.

    • TheGreatDarkness@ttrpg.networkOP
      link
      fedilink
      arrow-up
      2
      ·
      4 months ago

      Exalted literally let’s you have your own army of mortals and it functions like an equivalent of grenade in most normal games - something to just throw at the bad guy.

  • rudyharrelson@lemmy.radio
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 months ago

    The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs’ combat encounters should be challenging and even lethal.

    • SuiXi3D@fedia.io
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      The number of times my cleric/sorcerer has had to revivify the rest of his party…

        • DragonTypeWyvern@midwest.social
          link
          fedilink
          arrow-up
          0
          ·
          4 months ago

          It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

          5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

          The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

          • jjjalljs@ttrpg.network
            link
            fedilink
            arrow-up
            0
            ·
            4 months ago

            D&D, especially 5e, is just missing broad sections of game stuff so it can “leave it up to the DM”. Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions…

            That can be fine if everyone’s on the same page, but since D&D is the mega popular game you’re likely to be playing with new players, or just randos, and that can lead to tension.

  • Ithorian [comrade/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was “real” and we’re just thrown in it, so nothing is level adjusted.

  • Depends on the level of the PC, and/or if they can come up with a really good reason why a bunch of weak mortals could feasibly defeat a literal god. If the plan is clever enough, fuck the rules and stats. The point is to have fun.

    • DragonTypeWyvern@midwest.social
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      It’s never the real god, just a physical avatar. There’s still a lot of Batman vs Superman narrative horseshit in the idea though

      “Oh you surprised the guy who moves faster than most speedsters and can hear and see everything around him. Sure, okay, then he leaves and throws an asteroid he found within half a second from orbit before you’re done blinking”

      DnD avatars don’t really scale that hard but neither do PCs so all of those fights revolve around the avatar being stupid or using a McGuffin

  • MouseKeyboard@ttrpg.network
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    You say that, but IIRC there are official DnD statements that gods do not have statblocks because they are too powerful for mortals to even try to fight. They renamed the Tiamat statblock to Aspect of Tiamat for precisely this reason.