Just like companies aggressively used NFTs and we know how well that worked out.
This smells like investor-baiting. Studios don’t really need to announce that they’re going “aggressive” in using a certain tool.
Cool. I’ll continue to aggressively avoid Square Enix games like I have since 2017.
I’ve had zero interest in anything Square Enix makes except the new Super Mario RPG, because otherwise it’s all weird ass weeb shit with the most convoluted storylines that need an undergraduate degree in the lore to understand it. I doubt AI will make that less of a problem.
and don’t forget overpriced to hell.
Yeah. Everyone will downvote me because of the ravenous love for final fantasy games but they are all basically the same formula
I used to love final fantasy.
Not enough to pay 70+ dollars for 1/4th a remake of Final Fantasy VII though. SquareEnix can go fuck itself on its prices, and on the stupid bullshit its president is trying to make normal.
Welp, it’s officially a hype bubble like cryptocurrency/NFTs.
It absolutely is. Although, putting aside the obvious ethical debates, I will say that least AI has some practical uses. Crypto-currency and NFTs felt a lot like a solution looking for a problem, and while that can be true of some implementations of AI, there are a lot of valid uses for it.
But yeah, companies rushing to use AI like this, and making statements like this, just screams that they’re trying to persuade investors they’re “ahead of the curve”, and is absolutely indicative of a hype bubble. If it wasn’t a hype bubble, they’d either be quietly exploring it externally and not putting out statements like this, or they’re be putting out statements excitedly talking specifics about their novel and clever implementations of AI.
Honestly for open world RPGs I can see AI used for making the world feel more alive and creating side quests on the fly. But it really needs to be done right.
That’s still not really AI, it’s just procedural generation wrapped in a new buzz word.
Side quests on the fly? That already exists. Oblivion, Fallout 3, Skyrim, and Fallout 4 had radiant AI quests. I would much rather have a game that was hand made by humans where the quests that exist are the quests that were designed. Or, in the case of radiant AI, heavily guardrailed randomness.
The only radiant quests I can think of in Oblivion were after you had finished the Dark Brotherhood or Arena quest lines. I don’t remember any other random quests from that one.
inb4 the AI starts pulling its hair out because a middle school girl with no gaming experience dummies her way into being the most powerful player in the game.
Bofuri?
Didnt he also say square was going to aggressively get into NFTs until the overwhelming negative response cockslapped the fuck out of him?
I swear, Its getting to the point where I miss SquareSoft and Enix as individual companies, and the SNES as an era for RPGs.
This is actually what I look forward to most in gaming in the next decade or two. The implementation of AI that can be assigned goals and motivations instead of scripted to every detail. Characters in games with whom we as players can have believable conversations that the devs didn’t have to think of beforehand. If they can integrate LLM type AI into games successfully, it’ll be a total game changer in terms of being able to accommodate player choice and freedom.
This is something I used to be excited for but I only have been losing interest the more I hear about AI. What are the chances this will lead to moving character arcs or profound messages? The way LLMs are today, the best we can hope for is Radiant Quests Plus. Not sure a game driven by AIs rambling semi-coherently forever will be more entertaining than something written by humans with a clear vision.
AI used to not even be able to do that a year or so ago, give it time and it’ll get there.
There are some fundamental obstacles to that. I don’t want, for instance, that a game AI does that which I tell it to do. I want to be surprised and presented with situations I haven’t considered. However, LLMs replicate language and symbol patterns according to how they are trained. Their tendency is to be cliche, because cliche is the most expected outcome of any narrative situation.
There is also the matter that ultimately LLMs do not have a real understanding and opinions about the world and themes. They can give us description of trees, diffusion models can get us a picture of a tree, but they don’t know what a tree is. They don’t have the experiential and emotional ability to make their own mind of what a tree is and represents, they can only use and remix our words. For them to say something unique about trees, they are basically randomly trying stuff until something sticks, without no real basis of their own. We do not have true generalized AI to have this level of understanding and introspection.
I suppose that sufficiently advanced and thorough modelling might give them the appearance of these qualities… but at that point, why not just have the developers write these worlds and characters? Sure that content is much more limited than the potentially infinite LLM responses, but as you wring eternal content from an LLM, most likely you are going to end up leaving the scope of any parameters back into cliches and nonsense.
To be fair though, that depends on the type of game we are talking about. I doubt that a LLM’s driven Baldur’s Gate would be anywhere as good as the real thing by a long margin. But I suppose it could work for a game like Animal Crossing, where we don’t mind the little characters constantly rambling catchphrases and nonsense.
I mostly agree but I think that, in some cases, cliche is exactly what we need. AI could be used for the background dialogue generic NPCs have in open world games if used well.
Overall I think AI is nowhere near advanced enough to be used at a large scale in gaming but it’ll probably get there in 5 to 10 years if it continues advancing at this rate.
The main issue I see with it is that you need special hardware to run neural networks in a native environment and personal PCs don’t have that so you are stuck with always-online, machine learning or pre-processed data.
I wonder if they’ll spend as much time defining what an LLM shouldn’t be talking about/doing as they would defining what a non-LLM should be talking about/doing.
Characters in games with whom we as players can have believable conversations that the devs didn’t have to think of beforehand.
Correction: characters in games will have soulless cookie cutter paint by numbers responses that sound hollow and lifeless. AI doesn’t generate, it only remixes.
Also, have you interacted with a LLM? They’re full of restrictions and they’re not very good at finding recent data. How would that implement in a video game? Devs would have to train the LLM to basically annihilate their own job as writers. Which still wouldn’t really save the dev company/publisher any money or time.
Unfortunately Ubisoft is ahead of the curve and is using AI to handle “barks” in its writing process to accomplish this. It’s not going very well.
i dont quite think that that is what they meant here.
the article was talking about productivity a lot,
and the current ai hype is centered arround generative ai.i think what they where talking about here,
is using ai to speed up stuff like moddeding and terrain generation.stuff similar to the second half of this presentation ( starting arround 3:30)

I know the Square from my childhood is long dead, but it would be nice if they could stop desecrating it’s corpse.
The 5 downvotes are from crypto holders or Sam Bankman-Fried’s alt accounts.
“We are going so hard into the AI synergies. It is going to blow away your quarterly projections about our growth centers and user engagements.” Continued rambling about things for another 20 minutes.
End result will be NPC’s with sometimes better conversation tree’s and micro transactions that are randomized based on the whims of same vague bot no one can articulate the functional details of.
I’d say the end result will be a broken mess delivered behind schedule by a team of juniors.
“In the short term, our goal will be to enhance our development productivity”
Translation: We are gonna fire so many expensive developers, designers and artists!













