

I often wonder if Hideo Kojima is actually a time traveller as it feels like we are living through the MGS series. With AI and government propaganda and control measures it feels like we are at the MGS2 phase
I often wonder if Hideo Kojima is actually a time traveller as it feels like we are living through the MGS series. With AI and government propaganda and control measures it feels like we are at the MGS2 phase
Not answering your comment directly, and I don’t even use Linux, BUT…
One reason a lot of us don’t use Linux even if we really want to us because it’s biggest strength is also one of its biggest weaknesses, that being it’s modularity.
There isn’t a single packaging system, window manager, file system, shell, etc etc.
This makes it hard for companies (and devs in general) to target Linux for releases. For example you want to release something for Windows, you build a single exe, apple is a dmg (I think) etc so you just build for one single platform with a consistent API.
When you want to build for Linux there can’t be just one build/package. This has actively been cited as reasons why some commercial software doesn’t support Linux, as it takes far more effort to support all major permutations of platform and package management.
So back to your question, why is Valve’s Steam OS going to help? Because it’s going to be a single platform with a single way of doing things. You can always go and replace the bits like any Linux distro but out the box it will be easy enough for vendors to support, it will hopefully also get more adoption because it has commercial support.
Look at Android as an example (I know it’s not entirely the same), but that is just a customised version of Linux, but as it’s consistent and has a single way to manage packages it’s widely adopted.
I am pretty sure Linus himself said how one of the reasons why Linux desktop doesn’t have mass adoption is because no one can agree on how things should be done, so we have hundreds of libs all doing the same thing in a different way. Valve will pick what they think is best (even if it isn’t technically the best) and through that we all have a singular point of effort and adoption to centralise on.
Recently, I would say Roadwarden, was such a great game with such a unique feel to it.
If these were stories I was picking up to implement I would be asking the BA to elaborate some more 😂
I’m sure there is a simple answer and I’m an idiot, but given it’s in a place that gets lots of sun, can they not just install solar panels with batteries at consumer/grid level?
Or is the problem not with the generation of the power and with transmitting it to properties? I don’t know cost of solar installation but I’m sure the amount it’s costing them when it all fails they could at least incentives individuals to install solar or something.
Really enjoying it so far.
I was initially saddened to hear it was going to follow in the steps of 15 and be an action based rpg, and I thought 15 was brain dead “warp strike simulator” with horrible story pacing and poor characters (until last 5% of the game).
This game though has simple but effective action combat with enough variety to be fun and the characters and pacing are a joy.
I still wish we could get some FF games like 7 or 9 where there is depth to equipment, magic and turn based combat, but jrpgs have been iterating away from complex battle systems and sell well so can’t see them going back.
I still think FF7 was the pinnacle as material mixing and matching with equipment was really simple and super fun.
Anyway rnat over, FF16 is good, recommend it.
One point that stands out to me is that when you ask it for code it will give you an isolated block of code to do what you want.
In most real world use cases though you are plugging code into larger code bases with design patterns and paradigms throughout that need to be followed.
An experienced dev can take an isolated code block that does X and refactor it into something that fits in with the current code base etc, we already do this daily with Stackoverflow.
An inexperienced dev will just take the code block and try to ram it into the existing code in the easiest way possible without thinking about if the code could use existing dependencies, if its testable etc.
So anyway I don’t see a problem with the tool, it’s just like using Stackoverflow, but as we have seen businesses and inexperienced devs seem to think it’s more than this and can do their job for them.
Are you talking specifically about LLMs or Neural Network style AI in general? Super computers have been doing this sort of stuff for decades without much problem, and tbh the main issue is on training for LLMs inference is pretty computationally cheap
I disagree, there are loads of white papers detailing applications of AI in various industries, here’s an example, cba googling more links for you.
I don’t mean it’s like the dotcom bubble in terms of context, I mean in terms of feel. Dotcom had loads of investors scrambling to “get in on it” many not really understanding why or what it was worth but just wanted quick wins.
This has same feel, a bit like crypto as you say but I would say crypto is very niche in real world applications at the moment whereas AI does have real world usages.
They are not the ones we are being fed in the mainstream like it replacing coders or artists, it can help in those areas but it’s just them trying to keep the hype going. Realistically it can be used very well for some medical research and diagnosis scenarios, as it can correlate patterns very easily showing likelyhood of genetic issues.
The game and media industry are very much trialling for voice and image synthesis for improving environmental design (texture synthesis) and providing dynamic voice synthesis based off actors likenesses. We have had peoples likenesses in movies for decades via cgi but it’s only really now we can do the same but for voices and this isn’t getting into logistics and/or financial where it is also seeing a lot of application.
Its not going to do much for the end consumer outside of the guff you currently use siri or alexa for etc, but inside the industries AI is very useful.
A lot of the AI boom is like the DotCom boom of the Web era. The bubble burst and a lot of companies lost money but the technology is still very much important and relevant to us all.
AI feels a lot like that, it’s here to stay, maybe not in th ways investors are touting, but for voice, image, video synthesis/processing it’s an amazing tool. It also has lots of applications in biotech, targetting systems, logistics etc.
So I can see the bubble bursting and a lot of money being lost, but that is the point when actually useful applications of the technology will start becoming mainstream.
Most companies can’t even give decent requirements for humans to understand and implement. An AI will just write any old stuff it thinks they want and they won’t have any way to really know if it’s right etc.
They would have more luck trying to create an AI that takes whimsical ideas and turns them into quantified requirements with acceptance criteria. Once they can do that they may stand a chance of replacing developers, but it’s gonna take far more than the simpleton code generators they have at the moment which at best are like bad SO answers you copy and paste then refactor.
This isn’t even factoring in automation testers who are programmers, build engineers, devops etc. Can’t wait for companies to cry even more about cloud costs when some AI is just lobbing everything into lambdas 😂
We did something similar, it’s how we saved all people in Dead Rising. We used to do this for so many single player games, it was such always such a laugh, and we got to finish games I probably wouldn’t play by myself.
I was/am kinda hoping that with the slow adoption of VR/AR that we can kinda bring hanging out on the couch taking turns on games together.
There are apps like Big Screen that already let you share a screen together and hang out, but not easily play games and you can’t share controls. EmuVR let’s you share controls and hang out in a room with people but only retro games via retroarch.
If we could get a mix of the two where I could just put on my headset/glasses (in the future) join my friends room and we both kinda exist in each other’s real life room via AR sharing screens it would be pretty good.
This is probably like a decade away, but for those of us with IRL friends who have moved really far away so hanging out in person frequently isn’t an option, it could be a ray of hope.
Would still rather just meet up and crash over at one of our places with takeaway pizza taking turns on Resident Evil 1 until 3am.
Ironically in our group it’s the people with kids who have the most availability/flexibility to meet up, but the ones who are single or don’t have a family who are always busy.
Oddjob, knives only in aztec
I’m not against early access as a whole, if devs want to get player feedback earlier on in the life cycle and players are happy to be pseudo testers then it’s fine.
I get some people would rather wait and buy when it’s finished, and some studiosd/devs would rather bypass EA and just release the game outright, but I feel both paradigms can exist as long as both parties (devs/consumers) continue to benefit.
I think part of the problem is down to how a lot of games come out as “Early Access” which implies it’s more bare bones and will get fleshed out over time.
If a game releases as EA then the expectation is you will get more content until release, if a game just comes out without EA then it’s assumed it has all content and anything new is dlc/mtx/expansions.
I’m not gonna bother addressing Live Service games, wish they would go in the bin with most other MTX.
The challenges thst existed to use technology no longer exist, so there is no longer a reason to look under the hood for most people. It’s like how a lot of generations after boomers don’t know about how to change a tyre or spark plugs etc, cars got more reliable and industries created services to stop you needing to worry about that stuff.
As a kid I remember WANTING to play games with a friend on PC, he knew we needed a null modem cable and we went to pc shop 2 towns over got one and tried to figure out how to play together using it. Then when the Internet came out and we had to fight against Internet connection sharing so one computer could share Internet with friends pc. Trying to use no-cd patches just so we didn’t need to keep grabbing cds to play games etc.
There were so many things you learnt back then but it was because we had no alternative, I get why tech knowledge has vanished and I don’t blame them, they have had no need to solve the same problems and haven’t grown with technology, it’s been already established and they have had no need to concern themselves with it.
Problem is the working world still heavily needs PC skills and basic analytical ability so there needs to be more focus on those old “computer driving license” style courses so people can certify they know how to find a file and end task when something hangs.