This is a trash take.
I just wrote the ability to take a DX9 game, stealthy convert it to DX9Ex, remap all the incompatibility commands so it works, proxy the swapchain texture, setup a shared handle for that proxy texture, create a DX11 swapchain, read that proxy into DX11, and output it in true, native HDR.
All with the assistance of CoPilot chat to help make sense of the documentation and CoPilot generation and autocomplete to help setup the code.
All in one day.
From understanding my old GameBoy that had 4 AA batteries in alternating rotation, that had 6V (1.5V each battery). Chaining positive and negative together increased the voltage.
Since this has them pointing both up, it’s just 1.5V but it’s as if you put a half sized battery.
Basically, the same, just less amperage because of a smaller battery (if compared to 2 of the same).
tl;dr: same, but half capacity.