

It’s a scene from Reynaert the fox It’s arguably the most amazing text that survived in medieval Dutch. Earliest versions date back to the 13th century.
It’s full of trickery and very dark humor.
Here’s a more recent depiction of the scene:
It’s a scene from Reynaert the fox It’s arguably the most amazing text that survived in medieval Dutch. Earliest versions date back to the 13th century.
It’s full of trickery and very dark humor.
Here’s a more recent depiction of the scene:
I think the writer meant to say ‘gone rogue’ instead of ‘AWOL’. Just poor writing skills.
They made the game with a small team and apparently they want to finish it with a small team. I kind of respect the fact that they didn’t want to go (much) bigger, just because there was a lot of hype and money. And I also respect the fact that they don’t seem to care that it “cost them”.
If you want game development to be less about money, this is a pretty good example of what that could look like. It’s not the most efficient way of doing things, you are definitely right about that, but it’s great. And given what they have delivered so far, I think it’s hard to complain. There is a ridiculous amount of gameplay, for a low price. And everyone who bought it knows that it is unfinished.
To me that’s reasonable if it means the devs get to have a life and get to make something they really love. And it’s definitely reasonable given the fact that I paid fifteen euro’s for hundreds of hours of fun. They definitely do not owe me more, quite the opposite, really.
It’s a matter of taste. I got bored of Enshrouded after 20 hours (which is decent, and worth its money), but Valheim is easily one of my all time favourites. I find it a lot more rewarding.
I played solo deep into mistlands and now I’m rediscovering it together with a friend.
I think the devs have a pretty healthy attitude, really. Sure, they take their sweet time, but I prefer that over half-assed rush jobs and selling out. The last updates were also absolutely great and the game gets better and better. It’s in early access since forever, but it is more balanced, polished and refined than 90% of fully released games out there. And it doesn’t feel hollow after twenty hours either. It will keep fucking you up, even after hundreds of hours. It’s an absolute gem and I don’t really care if it takes them three more years to finish it…
Better to prepare those boys for all of the ass-whoopings women will serve them in their future professional careers, no?
Good chance the upper class were already familiar with the spices. The LSD and Warheads candy on the other hand…
No. This is not a “creative” way to nudge us towards the store. Definitely not. It’s just the type of monetization every gamer has been secretly yearning for, right?
I often play a game called Sailwind. Very relaxing, but impressively deep sailing sim. It’s been early access for a couple of years, but the (solo-)dev is active, new features are added all the time. If he would release a paid, cosmetic dlc: I’d buy it in a heartbeat. I think it would be nicer than to “get him a coffee” or sub to his patreon.
What I’m trying to say is: not all early access is bad, not all paid dlc is plain greed. And the combo is not necessarily toxic.
Shake it, baby!
Duke Nukem would like to have a word with Halo.
On a slightly related note: could any US lemmings tell me why non-catholic christians in the US are so involved with the pope?
I have a friend from KY who went to Rome and everything. I asked her why, since she’s protestant, and she genuinely did not understand the question. Her entire family was praying for the pope. And they are methodists?
I have some catholics in my family and they would not bat an eye if the patriarch of Constantinople died. They consider orthodox Christians or protestants as a different religion.