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Joined 2 years ago
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Cake day: June 1st, 2023

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  • If we only ever act on things we think we got 100% nailed down, we will either be as ignorant as these fools who locked Semmelweis away or we will stop doing anything at all, because realistically there is always a chance we got some seemingly basic understanding wrong.

    The only intelligent thing is to work with a good mix of “what you know” paired with a sane amount of “critical thinking” and an assessment of potentially involved risks.

    Covid was also an example (at least here in Germany). People fought against the invonvenience of having to wear masks or stay inside (or get vaccinated) because (as they said) we don’t know for certain how dangerous the illness really is and/or how effectice these measures are.

    For me the calculation was simple: doing these measures and being wrong has far far less fatal consequences than being wrong and not doing these measures.






  • If a significant amount of people “misunderstood” you, it’s not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.

    Same here: if people play the game “wrong”, you didn’t design it properly and/or marketed it completely wrong.

    Sure, there will always be “dumb” (or too clever) individuals who you simply can’t properly address and satisfy, but if the group is large enough to be loud, you failed your job.






  • I am fine with most of the game. It’s basically what I expected from a Bethesda game.

    Two things stand out for me in different ways:

    1. The space travel feels implemented in a way that seems to show their helplessness in getting it right. It ends up with a weird mix of Freelancer and just lazy fast travel and the game doesn’t portrait a clear line for me what it would actually expect me to do with it and how they would like me to travel. Especially since even the “manual” travel involves a lot of kinda-fast-travel steps. It’s just weird.
    2. No maps in cities. It’s the damn future with space travel across the universe and they forgot how to cartograph cities or planets? Come on!







  • aksdb@feddit.detoGames@lemmy.worldGamedev and linux
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    2 years ago

    It’s a double edged sword. If the actual devs are exposed too much, they get bombarded with shit from so many people who have no clue and/or just want to vent, that they would not be able to do their actual work or would even burn out from all the toxicity.

    Unfortunately people with actual helpful input are so rare that it’s likely not worth the hassle.

    Would be cool though if the people triaging reports would have the knowledge to sort the wheat from the chaff. But same problem there: it’s likely so rare to encounter these reports that it’s not worth training people for it.