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Joined 2 years ago
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Cake day: July 6th, 2023

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  • You’re getting downvoted for telling a truth no one wants to hear. But magnetic interference is why Valve abandoned Hall effect for steam deck after a bunch of field tests. You can mod other handheld PCs like ROG Ally and people who do report the same thing. Hall effect is great for standalone controllers but totally incompatible with handhelds.

    But implying that Nintendo cheaped out again regarding its most infamous complaint about the last console is a much better way to get clicks on your site. There’s a million other things worth raking Nintendo over the coals for, but skipping on hall effect ain’t it.


  • The joycon connection isn’t the only use of magnets I believe. The steam deck has a bunch of magnets too and it’s the reason Valve didn’t include Hall effect sticks in that device. They did a bunch of field tests and found that they created more problems than they solved. Folks who’ve modded their ROG Ally with HES reported similar issues. It just seems like with the current tech they’re just not compatible with handheld consoles.






  • As long as you have PP, users streaming remotely from your server can do so without PP (or the mobile app unlock). The client user charge is only for accessing servers that don’t have PP. Still insane they’re charging anything at all for streaming private content from a private server to a private client though.

    Thank god for jellyfin. I have a feeling plex would have gone a lot harder with this update if there was no competition.


  • While I agree with this sentiment on the surface, using a privacy focused application that was built by folks who yield to cops as part of their identity doesn’t inspire long term viability in that space.

    It’s the same reason I moved away from Proton when their CEO told us all where his values lie. It’s not outright backtracking on privacy promises but with so many comparable alternatives in this space, why chance it with the bootlickers?






  • This. I’ll be the last one to defend any of these megacorps but folks calling it greed are being reductive. These are publicly traded companies which means their loyalty is to their shareholders and their #1 goal is to make them more money than they made them last quarter. So it’s more than greed, it’s their job within this capitalist system. They have to do that every quarter for as long as they exist. The only ways to do it are to increase revenue or decrease costs. If they can’t make enough money they have to fire people. That’s the world we’ve built.

    But it’s not only about making more profit than last quarter, but also the amount the profits increased by has to be higher than the amount they increased by the quarter before last. That’s how you end up with companies seeing record profits and still laying people off. They made more than last quarter, but only 2% more. The quarter before they made 3% more so now people have to go. It’s insane.


  • CoD is the shoveled GaaS nonsense, and “everything we publish day one” has basically been their promise to subscribers from the start.

    That’s the part that gets me with CoD. They make so much money on the backend from MTX and season passes that making it F2P via gamepass doesn’t seem like a financially risky move. And it could net them more over time than what they get from asking people to pay $70 up front on top of everything else.

    But I’m guessing that with gamepass falling short of expectations they need to hedge their bets to help make the ABK acquisition worthwhile. It also explains them opening up more games to up front purchasers on PS and Switch. This is MS getting defensive after missing the jackpot on some pretty big bets.




  • Not saying you’re wrong. There certainly could have been mental degradation over the years. Or he could have gotten investors lined up by being a really rich kid from a rich family. Money can do a lot of heavy lifting for a piece of shit.

    I think it’s a bit of both. To me the coolest thing he ever did was make Tesla tech open source. I have a hard time seeing that Musk in this dude anymore. I used to think he did it altruistically but lately I’m thinking it was probably an ego thing after all. And now that all his ventures are starting to sink he probably regrets the move.


  • For the lazy:

    “That class has to be the Spiritborn. Blizzard hasn’t acknowledged the mistake it made in early October when an internal testing version of the game was updated and made briefly available to former beta testers for Diablo 4’s launch. The few who managed to download it found text in the files that points to the Spiritborn class and its abilities, along with other hints at upcoming features coming to the game.

    The leaked build doesn’t paint a full picture of the Spiritborn class, but here’s what we can assume from the text:

    Spiritborn will use glaives as weapons Instead of mana or fury, they will use a dual resource system to cast skills The Spiritborn class mechanic will have something to do with “deities” Spiritborn skill names suggest they’ll have a pet or minions of some kind”


  • I don’t think it’s so much that they’re out of ideas but that they’re too scared to risk new ideas. These games are so expensive to make now so they squeeze out as much as they can with MTX and season passes to stuff their pockets as much as possible. The longer they can keep you playing, the more money they can make off of you with minimal additional effort. Wrapping up that plan with a nice widely-recognized Call of Duty logo makes them a lot of guaranteed upfront cash.

    Doing the same thing for a new unknown property won’t have that guaranteed audience, will require a lot more marketing effort, and possibly years of underperforming results before it starts becoming worthwhile. And even then it’ll be impossible to catch up to the behemoth of the biggest shooter franchise in gaming history. So it just makes financial sense to keep remaking and rebooting the tried and true. Their CEOs and shareholders demand it and their audience (for now) is happy enough to keep it that way with their wallet votes.

    tl;dr With development costs growing exponentially, publishers looking for the easiest path to the most profit, and gamers already primed to keep buying the next installment no matter what, sticking to old ideas is what makes the most sense. Goes for movies too.