

Is this for hardware RAID controllers, or have you experience software RAID like LVM or ZFS exhibiting the same drop out behavior? I personally haven’t but it be nice to look out for future drives.
Is this for hardware RAID controllers, or have you experience software RAID like LVM or ZFS exhibiting the same drop out behavior? I personally haven’t but it be nice to look out for future drives.
Oh I thought there was some other CVE acronym I was unaware of. I don’t think periodically git cloning a repo every few days would be something to worry about. Ever since the Yuzu take down I got in the habit of mirroring a bunch of repos that I’d be very sad to lose, just as a precaution, it probably won’t matter, but it’s a tiny peace of mind knowing I could at the very least compile it myself if it was lost.
Gonna explain or just continue to mock me?
Selfhosting my own git server, partially to mirror repos like this.
Does Backblaze work for what you are doing? It been a bit since I’ve price compared them, but I think it was something around 5$ a month per TB?
pannenkoek2012, the legendary half an A press guy! I watch a fair bit of retro game speedrunners so he’s practically required viewing in that space.
After this article I’ve started binge watching this whole channel. Extreme in depth analysis and code walking of NES games in assembly is so interesting. Really makes you appreciate how small and simple the platform was. “Optimizing” a game really feels like a noticeable difference. I also learned how Gameshark codes work, they’re just editing addresses and OP codes directly.
Here’s a link to an instance of radicle for Yuzu. It’s a p2p git server implementation. I haven’t looked too much into it yet, but the tech seems interesting.
Consumers looking to get into machine learning?
Glad to help, I found it out myself just the other day from the emulation wiki.
The current maintained fork, afaik, is Lime3DS, in case anyone was still looking for it. Supports Android directly too, so no needing to hunt down that separately.
This is correct, +chips and +multi order doesn’t matter. Xmulti order DOES matter.
The paywall as far as I know isn’t that much of problem. Cemu has/had a paywall for years. Several other, though less successful, emulators have had paywalled content/early access as well. The BLEEM emulator that was brought to court was a paid commercial product. So that currently is perfectly legal within the jurisdiction of those cases. Nintendo’s case against Yuzu was about piracy/DRM circumvention. That wasn’t brought to court, so we don’t know the outcome however.
I don’t believe Yuzu went to court, but that was the accusation Nintendo was suing them over. Ryujinx wasn’t sued, so Nintendo either didn’t believe they had done the same, or didn’t care. We didn’t get to have a discovery process for the case to find out for sure, so we don’t know.
IANAL, but they should be fine since they aren’t decrypting / breaking DRM they same way Yuzu was. They are a much cleaner codebase, much more similar to mGBA and Dolphin.
There’s also Bitmagnet, it you’d like a local tracker for the Arr stack.
The article is “Conservative Hardware Evolution”. Emphasis mine. The Switch2 will also be a conservative hardware evolution, exactly like the Wii. The Wii’s hardware was extremely conservative, already ancient upon release. Rocked 0 boats.
Right, I did hear about that lawsuit way back when, I just didn’t know of these types of consequences. Very appreciated, especially the sources.