I have the same issue on one of the controllers.
There are some hall effect sensor kits on Aliexpress but that requires extensive work to set up and install.
I have the same issue on one of the controllers.
There are some hall effect sensor kits on Aliexpress but that requires extensive work to set up and install.


I remember way back, around 2013, asking Gigabyte Mobile for the kernel source of one of their devices (Mika M3) via their business support.
Needless to say, they obliged! They uploaded it and then gave a link to an FTP server and credentials to use it.
So sometimes it’s just worth asking.
I couldn’t compile it fwiw, because it was missing key Mediatek components, but eh, what can you do…


I am pretty sure TianoCore is also used by AMD systems as a reference as well.
Here’s a similar situation that happened in 2019 at Lenovo’s site
https://support.lenovo.com/cl/es/solutions/LEN-22660
AMD systems are listed as well.
As for most board vendors nowadays, I think they barely do anything with the code itself and just create the setup utility and boot logos. It is highly likely that they’re affected too.


Aren’t AMI, Insyde and Phoenix providers for 98% of PC (be it board or OEM) vendors though?
And AFAIR, TianoCore is basically used everywhere by everyone as a base except maybe Apple.


Jak and Daxter is still theirs.


Come play Unreal with us then hehehe


nice >:]


You’re welcome! :)
I’ll try to make sure it works on Linux too!


You are correct! You have to put the dinput8 overrides for the plugin (ASI) loader so that the widescreen fix and other stuff can load. (This is the same for all Black Box NFS games basically)
Also, if you’re installing from the original media, you have to update it to 1.3 and then put the no cd patch. In this case I can only recommend the MrDJ repack because it does this already.
However, I highly recommend updating the WS fix and checking out now and then for updates because we do still maintain and develop it. (Not very often but hey, life is life)
That being said, I am also working on improving another plugin of mine, called XtendedInput, which brings native XInput to the game. I’ve already tested it with the Steam Controller and it works nicely. It’s currently a bit fiddly for MW because I hadn’t implemented ingame configuration, so you do have to edit ini files for custom maps and deadzones. (Hopefully I will someday, right now I am stuck on other stuff)


A new Tribes?
SHAZBOT!


May I present to you, a tool called Err


Put that candy back down I ain’t buying you that meth


Hyenas was absolutely not well received. A little late to cancel but better to cut losses than to keep them going.
delete this
i tried to sleep and now i can’t, thanks lmao