nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comexternal-linkmessage-square27linkfedilinkarrow-up1143arrow-down16cross-posted to: games@lemmy.world
arrow-up1137arrow-down1external-linkDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square27linkfedilinkcross-posted to: games@lemmy.world
minus-squareFinal Remix@lemmy.worldlinkfedilinkEnglisharrow-up2·2 years agoOr even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.
Or even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.