• 7 Posts
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Joined 11 months ago
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Cake day: June 28th, 2024

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  • Normally games shouldn’t allow players on different versions to connect to each other. Version checks may be something devs need to explicitly implement, but surely most games should already have them or else I have questions for the developers.

    Also, in the context of fighting games specifically, this is largely a nonissue. Fighting game netcode works by sending button inputs only, and the other client will play back those inputs to independently verify the outcome. There’s very little cheaters can try to do that won’t just result in a desync. To my knowledge there’s only ever been one cheating scandal in the FGC, and the accused turned out to be innocent in the end.


  • It’s not like I’m saying I hate classic fighters, or that there aren’t any I still enjoy today. I’ve got plenty of hours on FightCade just dicking around in various random kusoge. I’m traveling to Combo Breaker in two weeks, and I signed up for six different brackets, two of which are retro titles (Waku Waku 7 and Twinkle Star Sprites) (you could also count Mystery Bracket, but the point of Mystery is to play trash that doesn’t hold up).

    But the games that have stood the test of time are few and far between. They’re the exception, not the rule. If you think your game is too good for patches because it worked for Vampire Savior, you’re a lot more likely to end up like SVC Chaos.

    From a developer’s perspective, they have to adapt to a changing market. All your competitors are iterating and improving their games, you need to keep up.

    And hell, some of the most popular classics are patches in a sense. People play Super Turbo and Third Strike, but no one’s playing World Warrior or New Generation. At least now players don’t have to buy those kinds of ‘patches’ for full price.




  • I get the nostalgia for simpler times, but fighting games have benefited so much from the fact that they can now be patched and updated over the internet.

    Marvel vs. Capcom 2 had 56 characters, but ~6 of them were so strong that they rendered the rest of the roster nearly unplayable in comparison. And this is one of the games that was most fondly remembered! For every hit like that there were a dozen more that were so much worse they were quickly abandoned and forgotten.

    For all the backlash to season 2, Tekken 8 is arguably still in a better place than the vast majority of pre-online fighting games. People are mad because standards have gotten so much higher, now that games do get patched we expect those patches to be better.


  • Remember that the far right has been desperately trying to label any LGBTQ-related content as ‘porn’. Educational resources? ‘Porn’. Biographies about gay people? ‘Porn’. Drag queens? ‘Porn’. A book about a boy with two mommies? ‘Porn’. Anything that acknowledges the existence of trans people? ‘Porn’.

    The purpose of this bill isn’t to ban porn, it’s to ban ‘porn’. Anything they don’t like will be deemed ‘porn’, and then this gives them the legal justification to ban whatever they want.



  • I agree, it’s important to preserve things today because it may be too late tomorrow. Some Switch titles have already been delisted, so it’s good that we backed them up early.

    But I’m just explaining it from Nintendo’s perspective. If the tools we use to restore Super Mario Bros. 35 can also be used to crack Tears of the Kingdom, they don’t want those tools in our hands.

    The more important point though is that it is all cat-and-mouse, and the mouse is winning. We have those tools, and they can’t fully stop it.


  • Nintendo can’t control anyone else’s hardware, they can’t stop you from doing what you want on a Raspberry Pi. They’re trying to crack down on Switch modding, but even that’s just a cat-and-mouse game.

    You will not get in trouble for emulating at home. Emulation itself is legal, it’s only illegal to download games you don’t own. But it’s nearly impossible for anyone to get caught doing that, and very obviously not worth any lawyer’s time to pursue individual end users for pennies in damages. You are safe.

    What Nintendo wants to do is attack piracy at the source. They can go after sites that distribute ROMs, but those are like a hydra, kill one and three more take its place. Then there’s the likes of Yuzu and Ryujinx, where Nintendo claims to have found some technicality about these emulators having something they shouldn’t. But the forks are still being distributed, and you the end user will not get in trouble for downloading the fork at home.

    Note that for the most part, they’re really only concerned with protecting their current hardware. They’ve never gone after Dolphin, Snes9x, mGBA, etc, because they know those are battles they can’t win. Considering how aggressive Nintendo is on the battles they do fight, it’s clear that anything Nintendo doesn’t go after is something they can’t go after.






    • Skullgirls - Still the best damn fighting game ever made. I’ve been grinding for a full decade now, and I’ll be entering Combo Breaker 2025 once again this year.

    • Slay the Spire - The game that ruined all other roguelikes for me. What I love about StS is that it never lets you get complacent, never lets you lean on just one good synergy that will carry you the entire run. You always have to keep adapting, and you have to have a well-rounded deck to deal with enemies that are designed to counter players who try to rely on only one thing. And when I eventually got to the point where I’d had my fill of vanilla, there’s so much fun stuff from the modding community to play around with. Packmaster is incredible.

    • CrossCode - It’s been years since I finished this RPG and its colorful cast still lives rent-free in my head. This is a game that is perfect in every way and adds up to more than the sum of its parts. Fantastic combat, tons of side content, endearing characters, emotionally powerful story, beautiful visuals, amazing soundtrack.